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Dec 12 2008, 01:14
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#1
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Überadmin ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 580 Joined: 9-January 08 From: Rindal, Norway Member No.: 2 |
http://www.teamfortress.com/
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is - The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded - Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets - Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage - Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs - The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.) - Added an achievement tracker that will allow people to choose specific achievements that they are trying to get - There is now a custom icon for death messages when the player was killed from a critical hit - Added a new particle effect for when a player enters the water - Added smoke to the feet of a rocket jumping soldier - Players will now have some particles swirling around them so other players can see when they are overhealed 1337 The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look. |
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Dec 13 2008, 22:05
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#2
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Skilled ![]() ![]() ![]() ![]() Group: Clanmembers Posts: 479 Joined: 30-January 08 From: e no løkken da Member No.: 19 |
itj nå nøtti får scout da skjønne æ
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Jan 8 2009, 09:45
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#3
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Nobody Group: Members Posts: 16 Joined: 1-April 08 Member No.: 28 |
pissilj
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